![]() ![]() ![]() Rest and Rage's sleep and enrage effects can overlap on targets already affected by either version of the ability.Energy threads will visually emit from Day Equinox to strike enemies in the targeted area.Enraged enemies visually emit a ribbon of energy and energy particles.Casting Rage while Provoke is active will increase the percentage of damage vulnerability.The damage vulnerability adds multiplicatively to the original damage the affected enemy would receive (e.g., with a maxed Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).Damage Vulnerability and enemy speed bonus are affected by Ability Strength.They receive 20% / 30% / 40% / 50% increased damage from all sources, and 5% / 10% / 15% / 20% movement speed and attack speed bonuses. Energy threads will visually strike enemies in the targeted area to indicate affected targets.Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses. Enemies retain their current alertness state on cast (i.e., unaware enemies put to sleep will remain unaware for this duration, while alerted enemies will remain alert).Cannot recover from stagger, knockdown, and ragdoll effects until they wake. ![]() Ragdolled in a sleeping posture when dealt damage.Visually tethered to the ground by energy threads.Susceptible to Stealth Damage Multipliers.Open to Melee Finisher attack prompts (default X ).Wakeup health threshold is not affected by Ability Strength.They automatically wake up when the duration expires or their health reaches 80% / 70% / 60% / 50% of their current values. ![]()
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